Tag: IceDaggers

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  • Planar Manual

    A brownish leather-bound journal with no outside indications on it's use or purpose. The leather does not appear to from a cow; or at least not one that is from the material plane. It has an inside lining of leather as well. The inside lining is a …

  • Blank Book

    Leather-bound in a thick grey hide, the book is about the size of a travel journal. Was given to Eddrick by his mother shortly before her death. All the pages were blank at first but it quickly began to fill in on its own accord.

  • Welcome

    Every campaign gets an Adventure Log, a blog for your adventures! While the wiki is great for organizing your campaign world, it's not the best way to chronicle your adventures. For that purpose, you need a blog! The Adventure Log will allow you to …

  • Main Page

    Places of interest in the world: [[Greenville]] [[Phox]] [[Caladan]] Here's some links for organizations and other things that don't fit anywhere else: [[East Winds Trading Company]] - local representatives [[:ruean-rumrun | Ruean Rumrun]] and …

  • Greenville

    Greenville is a small community that needs a new blacksmith. It flourishes as it is a trade stop for people going south and east. To continue south along a major river, you have to exit at Greenville and go on land to Phox. From Phox you can go back to …

  • The Order of the Lion

    The Order of the Lion is the largest non-denominational legal organization in the world. It's stated purpose is to eradicate evil, wherever it may exist. Their heraldry is a four paneled banner of white and red. In the middle is a golden lion with an …

  • Thieves Guild

    Undoubtedly this is the largest organization in the world. The guild strives to keep crime under a certain level; the level depending on the size of the town and its relative wealth. The guild also regulates a secret messaging system that can only …

  • East Winds Trading Company

    A trade and acquisition company that mostly operates in the east winds weather system. Small offices can be found in most river stops in that area. The company is run by a panel rather than one individual. The chief officer is rotated around the group …

  • Packing & Fixing

    [[:lex-stravus | Lex Stravus]] runs this business. He fixes packing/shipping issues as well as patches boats. He's an all around handyman.

  • Pelors Love

    [[:johnnatan-lobst | Johnnathan Lobst, Priest of Pelor]] uses his own and church funds to run this shelter. He gives people in the local area free food and free shelter. He usually works to find them work and shelter, if they refuse the ideas, that's …

  • Blank Book

    Originally, a blank book. It fills in as Eddrick learns, changes, and evolves. So far, there are a few key 'chapters'. Also, I will write more technical stuff in here [[:blank-book]]

  • Sundering, a fairy tale

    *Sundering: A Fairy Tale* This wisp of thought, of power, is all that is left of me; after they destroy it, nothing. It looks like it is made for a woman. I always thought that was part of the charm in a way. The body was pure, so pure it only …

  • Saint Cuthberts Academy Office

    The academy of St. Cuthbert in Greenville is not open to visitors of any kind. This became problematic after a while, so they rented a building in town that would interface with the community. After all, they did need some of the towns’ services, and …

  • The Exchange

    The Exchange is a truly unique place in Greenville. Trade in Greenville is very profitable due to the nearby rivers, two nearby major trade cities, and it also being a perfect place to change from land/sea travel to sea/land travel. This made it …

  • Church of Pelor in Greenville

    The church of Pelor in Greenville is quite small. It's a simple open room with high ceilings and stained glass windows. A statue of Pelor stands in the middle of the room, with pews arranged around it. Towards the left, it branches off to the infirmary …

  • Phox

    Phox is a big city south of Greenville. It's where most of the trade is headed towards when switching from boat to land at Greenville. There is a major river that flows almost through town coming from the west and headed south. It is an easy jaunt on …

  • Caladan

    Caladan is the capital of the Kingdom of Writ, named so because of it's unusual practices of picking the King and Senate. It's an overly complicated system where heirs do not inherit the throne and there is a regulatory body much like a Senate. Senate …

  • Crematorium

    The Crematorium is the place where the dead are incinerated. Greenville is a very wet place, it rains there constantly and floods a great deal as well. They discovered long ago that burying the dead around there was just a foolish idea. When it got …

  • Beautiful Greenery

    Beautiful Greenery is the storefront for the gardener [[:trent-riznt | Trent Riznt]]. He is the person contracted with the city to take care of all the city owned gardens. There are a lot of Cherry Blossom trees planted in the more affluent side of town …

  • The Food Trade

    The Food Trade is a simple place where many types of food can be purchased. Most of it is raw vegetables, cheese, and cured meats. You can also buy absolutely fresh foods as well. [[:andy-fren | Andy Fren]] owns and runs the place as well as owning the …

  • From Stitching to Finery

    The only tailors in town, [[:arthur-and-elisa-vert | Arthur and Elisa Vert]] run this shop/home. They are great tailors at a low price and will do anything from making high quality garments from scratch to re-hemming a pair of work pants. They are very …

  • Stables

    The stables in town are run by [[:russell-williks | Russell Williks]]. He has all types of horses to sell at a moments notice. With some of the more prominent and frequent travelers he will make deals to board the horses in the huge area he has to the …

  • Planar Manual

    A more generalized version of this book is described under items. Also, that's where any powers would be listed as well. Any specific or detailed information about chapters will be represented here. [[Temporal Energy Plane]] [[Plane of Earth]] [[ …

  • Temporal Energy Plane

    The nature of the temporal energy plane is not well known. It is a grey place that connects to the positive energy plane, negative energy plane, material plane, ethereal plane, plane of shadow, and the astral plane. It can be 'touched' from any plane, …

  • The Infinite Layers of the Abyss

    So far, the following layers are discussed in detail: Plain of Infinite Portals - Layer 1 Realm of a Million Eyes - Layer 6 The Demonweb - Layer 66 - Where the Goddess Lolth resides The Shadowsea - Layer 89 - Where Dagon resides The Wells of …

  • Take a Soul, Take a String

    You discover when you do a sacrifice that you can 'feel' the soul enter the gem. However, there is something left behind while the soul is in the gem but not yet consumed. A simple tie of energy from the now deceased to the Temporal Energy Plane. …

  • Perfect Clarity

    Eddrick gains a rank in Rapt when he discovers this usage of Rapt. Instead of slowing or quickening time to a degree, this allows you to take a small moment in time and understand it from all possible angles. In Session 7 Eddrick used Rapt to do a …

  • Spin Destiny

    Over use and with more knowledge, you now understand how to manipulate what are perceived as 'random events'. You can now use your spin to add to any skill check, attack roll, or saving throw on a point per point basis. You must apply spin before …

  • Resist Fate

    Your ability to manipulate time and randomness has gained you extraordinary good luck. Once per day, you can reroll one roll that has just been made. You must abide by the new roll regardless of the result.

  • Deny Fate

    You now have a chance to defy the odds when they are stacked against you. When something will reduce you below 0 hit points, you instead go down to 1 hit point. This effect can only occur once every 7 days.

  • Conglomerates

    I don't understand... Energy is energy, it is of a place while unique energy is a place and a thing. The mixture of energies, I would expect the dominant energy to prevail over the others. I was wrong. Instead the mingling into one does not create a …

  • Throttle

    The doors of time allow flow in one direction. It is possible to close doors and allow flow that is only slight of what is the whole. I have learned that you can throttle time this way, and in most cases, it would be an entirely foolish thing. However, …

  • Nine Hells of Baator

    Layers with decently filled out information: Stygia - The fifth Malborge - The sixth Maladomini - The seventh Cania - The eighth The others have minor notes but no deep information.

  • Tracer

    A form of marker that is not noticeable to the recipient. This is a one way flow allowing you to trace the individual anywhere. They do not need to be aware of the Tracer's presence and it leaves no physical or magical mark. It is far more rigorous to …

  • Talker

    Another Marker variant, this allows individuals to communicate regardless of distance and location. Both parties must be willing and both parties must be capable of creating a Marker. It works exactly like a Marker except that the magic is more …

  • Reader

    Reader is a one way form of Talker that just allows mind reading. The maker can read surface thoughts of the individual at any distance. However, they cannot talk to the individual in question. If the person is willing, it takes only 8 hours to perform …

  • Bonded

    Bonded is the ultimate form of the Marker abilities and is almost never used. It creates a two way energy flow between the parties that cannot be broken by anything save final death. How deep the connection goes depends on the individuals power and …

  • Flow Boost

    A temporary push of the flow of time used to increase speed and power of an action. A flow boost can only be accomplished while using Rapt; or any of it's iterations. However, it must be used to push time and therefore cannot be used in any way to slow …

  • Read Flows

    Moment of Clarity allows you to gain an insight into the flows of time all around you at a given instant. Rapt in general allows you to manipulate the flow of time through and around yourself. Time is the cosmos' archive of information. By shifting a …

  • Identity versus Individuality

    The Cosmos has now decided to add something new to the mix, something that creates even more differentiation. A strange biological concept were two unique beings create a new and separate unique being. At first we thought this was a good thing; a way …

  • Theory of Time and Fate

    Rapt is the ability to stall time. In the beginning, you can manipulate it’s energy only for small segments of time. However, the principle behind it is sound and applications perhaps unlimited. Time started as just a whirl, a small cyclone in-between …

  • Gestalt Ideology

    We are more than a sum of our parts, a Gestalt Identity. Identity is not associated with anything but itself. The rest is a fleeting and convenient way to deal with other physicality in the Cosmos. These new things, these lesser creations, have no …

  • Creation of Unique Identity

    We have discovered it is possible to create new Identity. After our investigation, we discovered something enlightening. The others, the creator's of these things, are not us. We are unique. This changes everything. If we are unique, then we are …

  • Pure Energy Condensers

    I have been practicing making items that hold energy. I have managed to go beyond just a device that holds energy. I have now made what I call 'Condensers'. Basically, the previous vessels I made are just a receptacle for any facet of pure energy. …

  • Pure Energy Reservoirs

    I discovered that some materials have an affinity towards some facets of pure energy. I did some testing and discovered that some materials can actually just hold a limited amount of that energy. A useful tool if you find yourself deleted in energy and …

  • Creation of Partial Identity

    I have been toying with the notion of Identity and Individuality now that I have deeper understanding of it. Identity does not need physicality, but it does need energy. Individuality ties an Identity to a body. A body is nothing but a vessel of energy …

  • Gestalt Partial Identity

    I have made quite a few intelligent items at this point. It was surprisingly easier than I had imagined. Undead are far harder to create than these items; perhaps due to the more unnatural nature of Undead. As suspected, their consciousness is directly …

  • Home Page

    Over the years my husband and I have tossed around the idea of an evil campaign. One of the flaws with that style of gaming is that the party tends to turn on one another. So, we came up with the idea of a solo game with just me and him. It's a good …

  • Johnnathan Lobst

    Johnnathan Lobst is a soft spoken, kind, beautiful human male Priest of Pelor. About 5'11", thin but muscular with strawberry-blonde hair and blue eyes. He is very active in the community. His infirmary is always open and never turns anyone away. He …

  • Horace & Lisa Hopjoy

    The Hopjoy's run the only inn in Greenville, the [[Respite from Rain Inn | Respite from Rain Inn]]. Unlike most cities, the inn is not the place for drinking and carousing; likely because the Hopjoy's are extremely religious people. Horace and Lisa are …

  • Tony Myers

    Tony Myers is the local farmers/labors liaison to the city itself. He has a small booth in the[[Farmers Market | Farmers Market]] where he can be approached to hire out farmers/laborers. He's an elderly man with white hair, brown eyes, and thick, …

  • Ruean Rumrun

    Ruean is a Deep Halfling, which is a distinction most people wouldn't recognize. Deep Halflings are somewhat shorter, have bronze skin, black hair, and black eyes. Other than skin color, the deep halflings have left the 'deep' hundreds of years ago. …

  • Samantha Trept

    Samantha is the primary barmaid at the [[Purple Lily Pad Bathhouse and Tavern | Purple Lily Pad Bathhouse and Tavern]]. She works six nights a week and is a no nonsense woman. She does not put up with anyone treating her improperly; which is probably …

  • Scar

    Scar is a human male with no hair and scars all over. He's supposedly the leader of the Thieves' guild in Greenville, but is just a front man. His real role is as an enforcer and to look menacing.

  • Mort Phrenius

    Mort is an intimidating looking human male. He's over 6 foot tall with long black hair and dark brown eyes. He is always wearing a soft black shirt and pants that cover a majority of his body. The only thing you really can see is his face, which is …

  • Lex Stravus

    Lex runs a business called [[Packing and Fixing | Packing and Fixing]]. He has made a business out of fixing and packing goods that go in and out of town. Many times, when goods go from land to a boat, or the other way around, they end up needing less/ …