Tag: BlankBook

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  • Blank Book

    Leather-bound, thick covers, grey color book. The book is about the size of a travel journal. Found in niche that father told him about before his death. Book was 100% blank when picked up by Eddrick. Has started to fill in as things progress. …

  • Blank Book

    Originally, a blank book. It fills in as Eddrick learns, changes, and evolves. So far, there are a few key 'chapters'. Also, I will write more technical stuff in here [[:blank-book]] * [[Spin Fate]] * Detailed description of Eddrick's parents …

  • Matters of the Heart among the Heartless

    After Eddrick becomes a cleric of Levistus; a new chapter appears in the book. After several reads, it seems to be a tragic oratory tale of devil-kind. It's hard to understand all the nuances but it is basically a story of two powerful devils vying for …

  • Sundering, a fairy tale

    *Sundering: A Fairy Tale* This wisp of thought, of power, is all that is left of me; after they destroy it, nothing. It looks like it is made for a woman. I always thought that was part of the charm in a way. The body was pure, so pure it only …

  • Take a Soul, Take a String

    You discover when you do a sacrifice that you can 'feel' the soul enter the gem. However, there is something left behind while the soul is in the gem but not yet consumed. A simple tie of energy from the now deceased to the Temporal Energy Plane. …

  • Perfect Clarity

    Eddrick gains a rank in Rapt when he discovers this usage of Rapt. Instead of slowing or quickening time to a degree, this allows you to take a small moment in time and understand it from all possible angles. In Session 7 Eddrick used Rapt to do a …

  • Spin Fate

    Fate is merely a concept of what might occur in the future. Nothing is fixed at the moment, and things will only be fixed after the moment. Knowing this allows a subtle manipulation of what is 'right now'. You can apply your will to a specific event to …

  • Fickle Finger of Fate

    You have learned that you can effect the luck of others by manipulating events around the time of the moment. Once per day as an immediate action, you can force any creature to reroll a roll that has just been made. You must have line of sight on the …

  • Rapt

    The skill 'Rapt' is the ability so slow or speed time up for less than second. It has to be done with complete concentration on the time period wished to be slowed or quickened. This power is very useful in conversation, where even a hair's breath …

  • Spin Destiny

    Over use and with more knowledge, you now understand how to manipulate what are perceived as 'random events'. You can now use your spin to add to any skill check, attack roll, or saving throw on a point per point basis. You must apply spin before …

  • Resist Fate

    Your ability to manipulate time and randomness has gained you extraordinary good luck. Once per day, you can reroll one roll that has just been made. You must abide by the new roll regardless of the result.

  • Deny Fate

    You now have a chance to defy the odds when they are stacked against you. When something will reduce you below 0 hit points, you instead go down to 1 hit point. This effect can only occur once every 7 days.

  • Conglomerates

    I don't understand... Energy is energy, it is from a specific place, but yet unique energy is from a place and a thing. The mixture of energies... should just have a powerful energy prevail over the others. Or mingle into one such as that which imparts …

  • Tracer

    A form of marker that is not noticeable to the recipient. This is a one way flow allowing you to trace the individual anywhere. They do not need to be aware of the Tracer's presence and it leaves no physical or magical mark. It is far more rigorous to …

  • Talker

    Another Marker variant, this allows individuals to communicate regardless of distance and location. Both parties must be willing and both parties must be capable of creating a Marker. It works exactly like a Marker except that the magic is more …

  • Reader

    Reader is a one way form of Talker that just allows mind reading. The maker can read surface thoughts of the individual at any distance. However, they cannot talk to the individual in question. If the person is willing, it takes only 8 hours to perform …

  • Bonded

    Bonded is the ultimate form of the Marker abilities and is almost never used. It creates a two way energy flow between the parties that cannot be broken by anything save final death. How deep the connection goes depends on the individuals power and …

  • Flow Boost

    A temporary push of the flow of time used to increase speed and power of an action. A flow boost can only be accomplished while using Rapt; or any of it's iterations. However, it must be used to push time and therefore cannot be used in any way to slow …

  • Read Flows

    Moment of Clarity allows you to gain an insight into the flows of time all around you at a given instant. Rapt in general allows you to manipulate the flow of time through and around yourself. Time is the cosmos' archive of information. By shifting a …

  • Identity versus Individuality

    The Cosmos has now decided to add something new to the mix, something that creates even more differentiation. A strange biological concept were two unique beings create a new and separate unique being. At first we thought this was a good thing; a way …

  • Theory of Time and Fate

    Rapt is the ability to stall time. In the beginning, you can manipulate it’s energy only for small segments of time. However, the principle behind it is sound and applications perhaps unlimited. Time started as just a whirl, a small cyclone in-between …

  • Gestalt Ideology

    We are more than a sum of our parts, a Gestalt Identity. Identity is not associated with anything but itself. The rest is a fleeting and convenient way to deal with other physicality in the Cosmos. These new things, these lesser creations, have no …

  • Creation of Unique Identity

    We have discovered it is possible to create new Identity. After our investigation, we discovered something enlightening. The others, the creator's of these things, are not us. We are unique. This changes everything. If we are unique, then we are …

  • Pure Energy Condensers

    I have been practicing making items that hold energy. I have managed to go beyond just a device that holds energy. I have now made what I call 'Condensers'. Basically, the previous vessels I made are just a receptacle for any facet of pure energy. …

  • Pure Energy Reservoirs

    I discovered that some materials have an affinity towards some facets of pure energy. I did some testing and discovered that some materials can actually just hold a limited amount of that energy. A useful tool if you find yourself deleted in energy and …

  • Creation of Partial Identity

    I have been toying with the notion of Identity and Individuality now that I have deeper understanding of it. Identity does not need physicality, but it does need energy. Individuality ties an Identity to a body. A body is nothing but a vessel of energy …

  • Gestalt Partial Identity

    I have made quite a few intelligent items at this point. It was surprisingly easier than I had imagined. Undead are far harder to create than these items; perhaps due to the more unnatural nature of Undead. As suspected, their consciousness is directly …